Goblins

Goblins are a race of goblinoids. They are usually viewed as monsters in the eyes of the townspeople of Yondr.

Appearance
Diminutive in stature, goblins stand between three and a half to four feet tall. They possess broad noses, large, pointed ears, and a mouth full of small, sharp fangs. Their eye color varies from red to yellow. Similarly, their skin tone tends to fall along the same autumnal tones, but depending on what tribe they're from, some goblins may have green, gray, or even dusky blue skin.

Culture
While their strict origin is not wholly known, Goblinoid society often falls into strict caste roles, with one's skill and aptitude exemplifying one's ability to gain greater status above any other factor. Talented inventors and warriors, Goblinoid society often places very high standards for the people as a collective, and is said to deal quite harshly with those who do not contribute to the betterment of the whole.

Goblins have a reputation, within their native culture, for being ruthless and efficient, with concern based more on the collective than the individual. Goblins outside of this culture have an unfortunate reputation for the opposite, as those outcast from Goblinoid society often find themselves thus because of a value of their individual self. Thus, the stereotype of selfish, thieving goblins.

Powers and Abilities
Magic is woefully uncommon amongst goblinkind, especially within their homeland. Goblin magi are not unheard of, but magic is largely thought of as less of a scholarly art by the various varieties of Goblin, and more as a tool; like most things. Nonetheless, this shortcoming does not halt their need for progression, advancement, and rapid expansion.

Small and nimble, goblins are experts at hiding in small spaces. Their adaptation to living in caves allows them to see well in the dark. They are ferocious fighters even as individuals, and this can make them especially deadly in groups.

Locations
Goblins, and Goblinoids in general, are natives of the more western reaches of Yondr.

Player Characters

 * Fliz: An ex-pirate, the only goblin of the heist crew to escape inprisonment.
 * Kreek: A monk, member of the heist crew. Arrested by the Queen's guard.
 * Meef: A bard, twin sister of Kweef and part of the heist crew. Arrested by the Queen's guard.
 * Kweef: A sorceror, twin sister of Meef and part of the heist crew. Knocked unconscious and arrested by the Queen's guard.