Dark Elves (Drow)

Dark elves (drow) are a subrace of elves. The lore presented below is specific to our campaign, using the D&D 5e sourcebooks as inspiration.

Appearance
Drow are commonly recognized by their stark white hair and gray skin, ranging in tone from slate gray to obsidian. Their most common eye colors are purple, red, silver, or blue. Like other elves, they possess long, pointed ears as a defining trait.While typically more lithe than humans, drow can exhibit a range of body types just like any other humanoid species.

Culture
Drow are a people without a homeland. Often stereotyped as vagabonds and ne'er-do-wells, they're often lumped in with half-orcs and tieflings as the more common "undesirables" of common society. Though not all are cut from the same cloth, many drow are forced by this stigma and distrust into lives of hardship, turning to crime or other unsavory means to get by.

Often, the Cult of Lolth seeks to recruit them, and has had great success in preying on the vulnerable elves because of their unfortunate circumstance. Lolth, being the Outer God of Lies, Schemes, and Murder, takes a special delight in swaying these wayward souls under her thrall, and the prevalent hearsay for centuries has been that she specifically targets them in some manner of malign "choosing," even going so far as to elevate the most loyal among her drow worshippers in some repugnant, robust fashion.

Drow, as a whole, are not all cut from the same cloth. Often they make excellent traders, and their unique penchant for being silver-tongued makes them quite proficient at this, provided they are allowed to linger in one place long enough to peddle their goods. Drow who manage to find community with one another have been known to make caravans of their own, or even small camps, from which they practice a lifestyle of imposed nomadism. Interestingly, drow carry traditional styles and techniques for weaving cloth, shaping metal, and even etching jewels that are considered as uniquely beautiful as they are exotic. However, none can recall the exact source for these styles; though many drow attest that their oral tradition credits the beautiful artistry to their ancient home, long since ruined by some bygone catastrophe.

Powers and Abilities
Drow possess some limited magical aptitude across all members of the species. They can conjure orbs of light at will, reveal cloaked creatures, and create magical darkness. Due to their subterranean history, drow have developed an ability to see in the dark beyond the capabilities of most other humanoids. However, this can render them quite vulnerable to the sun and other bright light sources.

Locations
Drow are relatively uncommon in Everrise. They are practically unheard of in Curanna.

Player Characters

 * Saphir: An ex-pirate and thief. He searches for the Godslost along with the rest of the Seekers.

Non-Player Characters

 * Iris: A vampire highly skilled in necromancy. One third of the Trio that opposes the Seekers.
 * Phyrra: Saphir's mother. A seer who travels by wagon with her eladrin husband.

Factions

 * Coiled Serpents: A cult of Lolth masquerading as a violent gang based in the Mis of Elmstone.